Interactivity For An Urban Digital Experience

This is the third and last of a series of posts about a new urban digital experience in the streets of Yonkers, New York. [You can the previous posts, click on part1 and part2.]

As a reminder, the two main goals of this project are:

  • To enhance the street life of the city by offering delightful destinations and interesting experience, a new kind of urban design
  • To engage, entertain, educate and reinforce the image of Yonkers as an historic center of innovation and to inspire the creativity of its current residents

We started out with a wide variety of content that entertains, educates and reinforces the residents’ understanding of their city. As the City government takes over full control of this, the next phase will be about deepening the engagement and interactivity with pedestrians – what will really make this a new tool of urban design.

This post is devoted to just a few of the possible ways that a digital experience on the streets can become more interactive.

First, a note about equipment and software. I’ve mentioned the high-quality HD projectors and outdoor speakers. I haven’t mentioned the cameras that are also installed. Those cameras have been used so far to make sure that the system is operating properly. But the best use of cameras is as one part of seeing – and with the proper software – analyzing what people are doing when they see the projections or hear something.

The smartphones that people carry as they pass by also allow them to communicate via websites, social media or even their movement.

With all this in place, it helps to think of what can happen in these four categories:

  1. Contests
  2. Control of Text
  3. Physical Interaction
  4. Teleportation

Contests

What’s your favorite part of the city? Show a dozen or so pictures and let people vote on them – and show real time results. It’s not a deeply significant engagement, but it will bring people out to show support for their area or destination.

Or people can be asked: what are your top choices in an amateur poetry contest (which only requires audio) or the best photography of the waterfront or a beautiful park or the favorite item that has been 3D printed inside the library’s makerspace? Or???

Even the content itself can be assessed in this way. We can ask passersby to provide thumbs up or down for what it is they are seeing at that moment. (Since the schedule of content is known precisely this means that we would also know what the person was referring to.)

People could vote on what kind of music they would want to hear at the moment, like an outdoor jukebox, or on what videos they might want to see at the moment.

Contests of this kind are a pretty straightforward use of either smartphones or physical gestures. Cameras can detect when people point to something to make a choice. It is possible to use phone SMS texting to register votes and the nice thing about this use of SMS is that it doesn’t require anyone to edit and censor what people write since they can only select among the (usually numerical) choices they’re given. SMS voting can be supplemented with voting on a website.

Control Of Text

Control implies that the person in front of a site can control what’s there merely by typing some text on a smart phone – or eventually by speaking to a microphone that is backed by speech recognition software.

People can ask about the history of people who have moved to Yonkers by typing in a family name, which then triggers an app that searches the local family database.

This kind of interaction requires that someone or a service provides basic editing of the text provided by people (i.e., censorship of words and ideas not appropriate for a site frequented by the general public).

Physical Interaction

With software that can understand or at least react to the movement of human hands, feet and bodies, there are all kinds of possible ways that people can interact with a blended physical/digital environment.

In a place like Getty Square where the projectors point down to the ground, it’s possible to show dance steps. Or people can modify an animation or visual on a wall by waving their arms in a particular way.

Originally in Australia, but now elsewhere, stairs have been digitized so that they play musical notes when people walk on them. These “piano stairs” are relatively easy to create and actually don’t really need to be stairs at all – the same effect can be created on a flat surface and it doesn’t have to generate piano sounds only.

In Eindhoven, the Netherlands, there is an installation called Lightfall, where a person’s movements control the lighting. See https://vimeo.com/192203302

Pedestrians could even become part of the visual on a wall and using augmented reality even transformed, say into the founder of the city with appropriate old clothes. Again, the only limit is the creativity of those involved in designing these opportunities.

Teleportation

The last category I’m calling teleportation, although it’s not really what we’ve seen in Star Trek. Instead with cameras, microphones, speakers and screens in one city and a companion setup in another, it would be possible for people in both places to casually chat as if they were on neighboring benches in the same park.

In this way, the blending of the physical and digital provides the residents with a “window” to another city.

I hope this three-part series has given city leaders and others who care about the urban environment as good sense of how to make 21st blended environments, how they might start with available content and then go beyond that to interaction with people walking by.

Of course, even three blog posts are limited, so feel free to contact me @NormanJacknis for more information and questions.

© 2017 Norman Jacknis, All Rights Reserved

Digital Content For A New Urban Experience

Last week, I posted an overview of a new urban digital experience in the streets of Yonkers, New York.

With the ability to project anything you want on a large wall of a highly-trafficked site or on the ground of the historical center square of a city, how do you kick off something like this?

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In this post, I’ll outline the approach we took for the first phase. (Next week, I’ll describe the more interesting and engaging future.)

The two main goals of this project are:

  • To enhance the street life of the city by offering a new, interesting experience, a new kind of urban design
  • To entertain, engage, educate and reinforce the image of Yonkers as an historical center of innovation and to inspire the creativity of its current residents

With that in mind, we looked for certain kinds of content. Because many residents of the city and an even larger percentage of visitors know little of its history, we wanted to give them some background. Here are some examples:

  • We worked initially with the public library to obtain the front page of the main city newspaper of a hundred years ago. In addition to projecting the front page on the wall of the Riverfront Library building, we created a kind of old time radio news summary of that front-page news, sandwiched between appropriate sounding news bulletin music from years ago. Even when there was daylight and the front-page graphic couldn’t be seen, people could still hear the news headlines. As it turns out, with a Presidential election and the onset of America’s entry into World War I, the days’ news from a hundred years ago was pretty interesting.
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  • We also had a variety of short documentaries about the history of the city that were part of a regular weekly program. This included items related to special events. For example, when the annual Yonkers Marathon was run, you could see video of the previous year’s marathon as well as a Pathé news reel about the marathon in the 1930s.

    There was footage from a drone.

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  • We also included features about the business of the city, called Made in Yonkers, that enables residents to see inside the buildings that are normally closed to the public and to learn about the interesting things going on. Indeed, this kind of venue allows people to see inside any buildings that are closed – museums that are closed at night can still show their contents. It is also possible to show how a part of the city has changed in the last hundred years or even recently or how it will change in the future – just by overlaying a projection of the past or proposed future.
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  • We identified the great musical artists and other performers who had lived in Yonkers – from WC Handy (of early blues/ragtime), to Gene Krupa (jazz drummer) to the singers Ella Fitzgerald and Steven Tyler (local high school grad and originally lead singer of Aerosmith) to the famed comedian Sid Caesar, among others – and put together shows that informed the public of their work and their relationship to the city.
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  • Then we wanted to celebrate the creativity and artistry of current residents. One of the first organizations to cooperate with this project was the Yonkers Philharmonic. On Wednesday nights, you can see them perform if you’re just walking down the street. You can also hear them many mornings, while you wait for your train.
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  • The relatively new Westchester Center for Jazz and Contemporary Music made an album available.
  • Similarly, Friday nights are usually devoted to musical shows from the two local theater companies and performances from the schools. Yonkers also runs its own Idol contest and the most recent edition of that is also shown from time to time.
  • Yonkers, like other cities, runs various festivals during the year – from Friday night Jazz on the waterfront in the summer, to Riverfest that features folk music, to Hispanic and other ethnic group events. The best performances from those are also shown periodically.
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  • As a side note, there is some reassuring about seeing a summer jazz festival
    or a flower garden

    when it’s the middle of February and the streets still have snow. It cheers you up!

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  • Yonkers is also the home of Sarah Lawrence College and an outpost of Purchase College, both of which are especially strong in the arts. The Westchester Community College also has a branch in the city and its Digital Arts program was an early contributor to the content. These local colleges then provided and even created content especially for this project, including animations, documentary videos and new music.

This is only a partial list. If it had to do with Yonkers, if it happened in the city and helps residents appreciate where they live, then it became part of the content library. That library is still growing.

Visual projections on a big concrete wall are pretty straightforward. For the projections on the ground, the same kind of videos won’t quite work all the time and there more emphasis is given to animations, graphics and text.

Obviously, visual projections are limited to nighttime. But the speakers are on all day. So, there is a program for the morning and evening rush hour – usually a sample of what had been played the night before.

And, for a little fun and to liven up the street, during the middle of the day at random times, pedestrians hear little clips of musical sounds or other ambient sounds, like elephants roaring. Huh? I’m walking in Yonkers and I hear an elephant? That will wake up people who have stopped paying attention to their environment.

From some of the examples I’ve given, you also get the sense of how you can transport people mentally. You can show them what’s happening in a different part of the city. You can show them the sunset from yesterday or the flowers of spring when it’s still winter. All of this can uplift the mood of a city.

Clearly the focus of the content I’ve described was on this city – Yonkers – but any city could do the same. People, even city government folks, were surprised at how much content there was about the city. Your city too has much to show. You just need to look and be a bit creative about it.

But even what I’ve described here doesn’t fully take advantage of the opportunity to create new street experiences. More on that next time.

© 2017 Norman Jacknis, All Rights Reserved

A New Urban Digital Experience In Yonkers, New York

Over the last several years, I’ve written about the value of blending digital and physical spaces for cities so that they can create new exciting, delightful destinations that will inspire and attract people. This was one part of the work I did for the US Conference of Mayors on a strategy to ensure the viability of American cities — especially mid-sized and smaller cities — in a post-industrial, digital age.

Mayor Mike Spano, an innovative public leader and dedicated son of Yonkers, New York, saw one of my presentations at an annual meeting of the mayors and thought it would fit well with the revitalization program he had initiated in his city.

That’s how I got started helping the City bring the “Yonkers Digital Experience” to life.  (The picture below is from the press conference launching the project.)

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There’s a lot to this project so this will be a series of posts — an overview in this post and then later more detail about the content and future direction of the project.

Yonkers is a city of about 200,000 people, on the northern border of New York City along the Hudson River. It was founded in 1646 during the Dutch colonial period, but grew dramatically during the industrialization of the late 19th and early 20th century. For example, it was the birthplace of the Otis Elevator Company. But like many other similar cities in the US and elsewhere, it suffered during the long decline and out-migration of industrial jobs.

With that background, there are two main goals of this project in Yonkers:

  • To enhance the street life of the city by offering a new, interesting experience, a new kind of urban design
  • To entertain, engage, educate and reinforce the image of Yonkers as an historical center of innovation and to inspire the creativity of its current residents

As befits a smaller city — and one that didn’t want to have this supported by commercial advertising which would detract from quality of life — the project was very built on a very economical budget. Instead of huge LED displays, like Times Square, it uses high quality projections and outdoor speakers. When it’s dark, the video is seen and engaged. During the day, there is only audio. The projectors are attached to existing street lights and are relatively unobtrusive.

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While the cost of all this technology has come down dramatically over the last few year, it is still not a trivial technology project to implement. The complete system that takes the contributed digital content and ultimately displays it consists of several independent components of technology that are not always simple to integrate.

For the initial roll-out, two different kinds of sites were selected and handled quite differently.

The first site is the large concrete wall of the big Riverfront Library, which is across the street from the main train station and a big city park (with the Saw Mill River running through it). It is also very near the more upscale apartments that face the Hudson River and the Palisades. This is already an attractive area with lots of pedestrian traffic. It is ideal for the presentation of past and current performances, history, and the like in a fairly conventional way.

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The second location is Getty Square, which was the center of the city a hundred years ago, but is now not quite as important.  In this location, there are two projectors with speakers that are aimed at the ground in the center of the “square”. This is an edgier location and one that is expected to be the center for more non-traditional experiments in art and interaction.

While there have been projections on walls in various cities around the world, especially in Europe, these have usually been limited to the few days of a festival and have mostly been opportunities for graphic artists to use a building wall as a canvass – rather than to create a new permanent urban experience.

From what I’ve seen and read, the closest project to what Yonkers is doing has taken place in Montreal. But in Montreal, the program has been fairly static and solely visual, without sound, the impact on passers-by is limited. Nor does it seem they have any longer-term plans to enable interaction with residents on the street.

So, the Yonkers Digital Experience is an early experiment in urban design, technology and engagement.

The next post will be a review of the kinds of content that is currently part of this project. The final post will highlight where this kind of project can go, as it uses some fun digital technologies.

If you’re interested in the previous blog posts on this general subject, they can be found here:

© 2016 Norman Jacknis, All Rights Reserved

The Experience Economy In The Public Sector?

B. Joseph Pine II and James H. Gilmore, the authors of a groundbreaking article in the Harvard Business Review in 1998, followed up in 1999 with their influential book – “The Experience Economy: Work Is Theater & Every Business A Stage”.  (The book was later updated with a 2011 edition.)

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The original article and book were widely credited with establishing the field of customer experience management and the idea that a successful business relationship involves more than just delivering the goods or services promised. 

As the summary of the original article says:

“In this article, co-authors B. Joseph Pine II and James Gilmore … preview the likely characteristics of the experience economy and the kinds of changes it will force companies to make. First there was agriculture, then manufactured goods, and eventually services. Each change represented a step up in economic value – a way for producers to distinguish their products from increasingly undifferentiated competitive offerings. Now, as services are in their turn becoming commoditized, companies are looking for the next higher value in an economic offering. Leading-edge companies are finding that it lies in staging experiences.

“An experience occurs when a company uses services as the stage – and goods as props – for engaging individuals in a way that creates a memorable event. And while experiences have always been at the heart of the entertainment business, any company stages an experience when it engages customers in a personal, memorable way.”

These memorable moments stick with people and cause them to comment favorably to others.  To help them remember, many companies even provide souvenirs – another form of experience.  When business people think of souvenirs, it is not necessarily something elaborate.  For example, what one business would hand out as a simple receipt a smarter, more experience-oriented business would provide as an elaborate document, perhaps even on thicker parchment-like paper.

The books go into great detail and elaborate these ideas beyond the simple summary I’ve provided here.  It’s worth the time to read.

And the kind of thinking presented by Pine and Gilmore has had a big impact in the business world.  Many of the modern heroes of the economy, such as the late Steve Jobs of Apple, were known for the way they built their success on customer experiences.

Yet, the ideas in the Experience Economy have had only a small impact on the public sector and few pubic officials are sensitive to the experience their constituents are having.  This is somewhat surprising for several reasons.

First, as a matter of electoral survival, incumbent office holders want the residents of their community (i.e., the voters) to have favorable memories of the experience of being a citizen.  Indeed, professional campaign consultants have heard stories of public officials who “did everything right” – these politicians did what the public wanted – but were rejected anyway because people were unhappy with the experience of being a citizen in that jurisdiction.

In the broadest sense, this is about making a difference in the lives of citizens – something that drew many officials to public service in the first place.

Second, in a world where people have increasing choices about where they might live or travel to, the experience of being in a city or state will have a big impact on the economy there.  If it’s a positive, memorable experience, more people will want to be there and the economy will grow – as will funding for the government.  If not, bad experiences will lead to worse experiences for those trying to lead a community with declining population and declining revenues.

Although great experiences are not everyday events even in the business world, it is not necessarily that difficult to create these experiences.  Think about the typical interaction between a citizen and the government.  What would it take to turn that into a positive, memorable experience?  Not a lot of money; just an increased sensitivity to the experience from the citizen’s side. 

And public officials might also find that their staff, rather than resisting the changing to make the workplace more fun and memorable, would become more motivated.

I’d like to continue this conversation by elaborating on how the ideas of the Experience Economy can be applied in the public sector.  Let me know if you want to see this and, of course, please share any examples you have of memorable public sector experiences.

© 2014 Norman Jacknis

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